Violent video games and real world violence rhetoric versus data

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violent video games and real world violence rhetoric versus data

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The effect violent video games have on real-world behavior has long been a hotly debated topic. Some argue there is assuredly a link between playing violent video games and increased levels of aggressive behavior, while others maintain that games themselves don't cause violence , but are rather one prominent risk factor for violent real-world behavior. Now, another study has been published, this one claiming that there is no evidence to support the notion that violent video games lead to increases in real-world violent crimes. Through four unique data analyses, the researchers looked at how popular video game trends, like annual and monthly video game sales, as well as Google Trends keyword search volume, compared to real-world crime rates. What the researchers found surprised them. If it's true what some researchers are saying, that playing violent video games might lead to increases in real-world violence, you would expect this new study to bear that out. But it was not the case.

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After two mass shootings over the weekend that killed 31 people and wounded dozens more, powerful Republicans, including the president, blamed an old bogeyman: video games. McCarthy on a different Fox show. Armed with little and often unconvincing evidence, politicians have blamed violence on video games for decades. Their rhetoric quickly ramped up in the s, after games like Wolfenstein 3D and Doom popularized the genre of violent first-person shooting games. Since then, video games have been blamed for shootings at Columbine High School in and at Marjory Stoneman Douglas High School in , and many others in between. Chris Ferguson, a psychology professor at Stetson University, led the committee that developed the policy statement. In an interview Monday, he said the evidence was clear that violent video games are not a risk factor for serious acts of aggression.

Researchers have been searching for a link between playing video games and acts of real world violence for decades, without much success. Researchers at Villanova University and Rutgers University have published a study comparing sales of violent video games with crime statistics in the United States. They found that when shooting game sales are at their highest, crime numbers tend to drop. A look at the graphs do show that when sales and game-guide Google searches for violent games are highest, most especially during periods corresponding with the release of big games like Grand Theft Auto and Call of Duty, violent crime tends to dip. But we haven't just looked at sales of games and violent crimes.

June 11 Friendships Were Tested at Springfest June 7 Farewell to our Staff. The common belief that violent video games encourage violent behavior is not as sound as many think. While there may be a correlation between these two, there is insufficient proof of causation. Due to their violent nature and explicit debauchery, the question often asked is: do they directly affect the user in a violent manner?

Do violent video games actually reduce real world crime?

Violent Video Games Don't Lead to Increases In Violent Crimes, Study Finds

Here are some claims some of them get pretty wild and bizarre that have been debunked. Partially true. A study conducted by Brock University found that people who already have aggressive tendencies are drawn towards violent video games. Indeed, everyone has their own likes and dislikes, so it makes sense that violent people are the one who tend towards violent video games. Other competitive activities, such as sports, can also trigger a similar competitive drive within the participant. Patrick Markey, Professor of Psychological and Brain Sciences of Villanova University said in an interview that studies show that video games actually have little to no impact on a players acceptance for violence. In fact, this study shows that violent crime rates go down shortly after a popular violent video game has been released.

Skip to search form Skip to main content. Violent video games and real-world violence: Rhetoric versus data. Based on these studies, the media, lawmakers, and researchers often imply a link between violent video games and violent criminal behavior. Using a similar methodology employed by researchers to examine predictors of severe violent behaviors Anderson et al. View PDF. Save to Library. Create Alert.


3 thoughts on “Violent video games and real world violence rhetoric versus data

  1. Violent Video Games and Real-World Violence: Rhetoric Versus Data. Patrick M. Markey. Villanova University. Charlotte N. Markey. Rutgers.

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